Build for Ios Using Unity Editor Command Line Feb 4th, 2012 ;; This buffer is for notes you don't want to save, and for Lisp evaluation. ;; If you want to create a file, visit that file with C-x C-f, ;; then enter the text in that file's own buffer. /Applications/Unity/Unity.app/Contents/MacOS/Unity \ -batchmode \ -quit \ -projectPath $PROJECT_PATH \ -executeMethod CommandBuild.BuildiOS using UnityEngine; using UnityEditor; public class CommandBuild { public static void BuildiOS { BuildOptions opt = BuildOptions.SymlinkLibraries| BuildOptions.Development|BuildOptions.ConnectWithProfiler|BuildOptions.AllowDebugging; BuildPipeline.BuildPlayer({"Assets/Scenes/Main.unity"},"iOS",BuildTarget.iPhone,opt); } } referrel Unity/documentation/Manual/Command Line Arguments